Gunpey (WonderSwan, 1999)

Release date: Thursday 4th March 1999

Platforms: WonderSwan

Published by: Bandai

Developed by: Koto Laboratory

Genres: Puzzle

Story Drive📖 5/20
Accessibility🚪 18/20
Depth🤿 3/20
Challenge💀 15/20
Duration⌛ 15/20
Freedom🌎 4/20
Review Scores
3xCCD
Fouttaf Score
Dimension: 3
Gunpey - named in honor of the great Gunpei Yokoi - was one of the few launch titles for the original Wonderswan. While its gameplay concept is very simplistic, the scope of the game is enlarged due to the generous amount of game modes, especially considering the story mode.
The Flair: C
The quality and nitidity of the Wonderswan's display could truly reach great heights, and Gunpey really took profit of it. Although the game's visuals lack color, they are really endearing and add a lot to provide an enjoyable experience. As for the sound, it's quite good but be warned; time will come when you'll grow tired of the "Okay!", but you will strangely miss it after a day or two without playing.
The Feel: C
The gameplay basis is very solid for an action puzzle game that shares many similarities with Tetris but it's also different enough to make for a refreshing experience. With a surprisingly steep difficulty curve and a very prominent "easy to learn - hard to master" type of gameplay, it's that type of game that makes you feel engaged just by throwing a very tough level at you. The only major downside of the formula is how it can depend a bit too much on luck when you don't get the fuse you need.
The Fuel: D
In terms of content, the game yields a great amount of game modes to the player, and all of them are cool and interesting. Special mention to the story mode - which is particularly engaging thanks to the increasing difficulty and the de-buffs of each of the enemies you face up against.
Great
83
Classic Score
Conclusions
Gunpey is a textbook example of squeezing the most out of a simple puzzle mechanic and keeping the player engaged for a long time. Its challenging nature combined with its rich and numerous game modes make for dozens and dozens of hours if you aim to master its tweaks and tricks. Definitely one of the best puzzle games for handheld systems since the release of Tetris.
Gunpey
Gunpey (WonderSwan, 1999)
Badge Cabinet
Release date: Thursday 4th March 1999
Platforms: WonderSwan
Published by: Bandai
Developed by: Koto Laboratory
Genres: Puzzle
Trait Chart
Story Drive 📖 5/20
Accessibility 🚪 18/20
Depth 🤿 3/20
Challenge 💀 15/20
Duration 15/20
Freedom 🌎 4/20
Review Scores
3xCCD
Fouttaf Score
Dimension: 3
Gunpey - named in honor of the great Gunpei Yokoi - was one of the few launch titles for the original Wonderswan. While its gameplay concept is very simplistic, the scope of the game is enlarged due to the generous amount of game modes, especially considering the story mode.
The Flair: C
The quality and nitidity of the Wonderswan's display could truly reach great heights, and Gunpey really took profit of it. Although the game's visuals lack color, they are really endearing and add a lot to provide an enjoyable experience. As for the sound, it's quite good but be warned; time will come when you'll grow tired of the "Okay!", but you will strangely miss it after a day or two without playing.
The Feel: C
The gameplay basis is very solid for an action puzzle game that shares many similarities with Tetris but it's also different enough to make for a refreshing experience. With a surprisingly steep difficulty curve and a very prominent "easy to learn - hard to master" type of gameplay, it's that type of game that makes you feel engaged just by throwing a very tough level at you. The only major downside of the formula is how it can depend a bit too much on luck when you don't get the fuse you need.
The Fuel: D
In terms of content, the game yields a great amount of game modes to the player, and all of them are cool and interesting. Special mention to the story mode - which is particularly engaging thanks to the increasing difficulty and the de-buffs of each of the enemies you face up against.
Conclusions

Gunpey is a textbook example of squeezing the most out of a simple puzzle mechanic and keeping the player engaged for a long time. Its challenging nature combined with its rich and numerous game modes make for dozens and dozens of hours if you aim to master its tweaks and tricks. Definitely one of the best puzzle games for handheld systems since the release of Tetris.

Great
83
Classic Score