Godzilla Generations (Dreamcast, 1998)

Release date: Friday 27th November 1998

Platforms: Dreamcast

Published by: SEGA

Developed by: General Entertainment Co

Genres: Action

Story Drive📖 1/20
Accessibility🚪 18/20
Depth🤿 2/20
Challenge💀 4/20
Duration⌛ 6/20
Freedom🌎 5/20
Review Scores
4x958
Fouttaf Score
Dimension: 4
Godzilla Generations was one of the launch titles for the Dreamcast, and the impression we got is that it was a lightweight title with a simple premise - it lets you incarnate Godzilla and unleash its destructive power in some of the most famous cities in Japan. Neither the gameplay or the technical side were too elaborate, although the amount of destructible stages and the detail put into them is quite remarkable.
The Flair: 9
Let's start talking about the amazing original soundtrack which, as usual in these kind of titles, we can't credit the game too much for, but it's still a joy to listen to while playing. Now, when it comes to graphics, the destroyable scenarios are quite decent and, in general, the game showcases a spark of the potential the Dreamcast had up its sleeve. However, frame drops are very common whenever there are peaks of action.
The Feel: 5
There's a strangely satisfying feeling to stomping around the scenarios and destroying everything on your path, the controls are sluggish but they succeed in making you feel like a heavy dreadful monster... for a while. After playing for more than five minutes it gets tedious, like REALLY tedious, and there's not even a challenge to it, since you can heal yourself indefinitely and you can beat the levels without achieving 100% rate of destruction.
The Fuel: 8
The scenarios that recreate real Japanese cities are nice and variate, and there are some additional playable monsters to unlock which is always nice. However, that's as much as we can praise this game's content. The enemies are lame and pose no real interest, the playable characters don't have interesting variations between each other and, most importantly, the game has no real assets to entertain the player apart from, perhaps, see all the recreated cities.
Underwhelming
50
Classic Score
Conclusions
Godzilla Generations was certainly not the best introductory title for the Dreamcast. Although it probably did more than enough to please the most hardcore fans of the franchise, by any means can't be rated as a fun game to play for more than a couple of hours - if you can endure it, that is.
Godzilla Generations
Godzilla Generations (Dreamcast, 1998)
Badge Cabinet
Release date: Friday 27th November 1998
Platforms: Dreamcast
Published by: SEGA
Developed by: General Entertainment Co
Genres: Action
Trait Chart
Story Drive 📖 1/20
Accessibility 🚪 18/20
Depth 🤿 2/20
Challenge 💀 4/20
Duration ⌛ 6/20
Freedom 🌎 5/20
Review Scores
4x958
Fouttaf Score
Dimension: 4
Godzilla Generations was one of the launch titles for the Dreamcast, and the impression we got is that it was a lightweight title with a simple premise - it lets you incarnate Godzilla and unleash its destructive power in some of the most famous cities in Japan. Neither the gameplay or the technical side were too elaborate, although the amount of destructible stages and the detail put into them is quite remarkable.
The Flair: 9
Let's start talking about the amazing original soundtrack which, as usual in these kind of titles, we can't credit the game too much for, but it's still a joy to listen to while playing. Now, when it comes to graphics, the destroyable scenarios are quite decent and, in general, the game showcases a spark of the potential the Dreamcast had up its sleeve. However, frame drops are very common whenever there are peaks of action.
The Feel: 5
There's a strangely satisfying feeling to stomping around the scenarios and destroying everything on your path, the controls are sluggish but they succeed in making you feel like a heavy dreadful monster... for a while. After playing for more than five minutes it gets tedious, like REALLY tedious, and there's not even a challenge to it, since you can heal yourself indefinitely and you can beat the levels without achieving 100% rate of destruction.
The Fuel: 8
The scenarios that recreate real Japanese cities are nice and variate, and there are some additional playable monsters to unlock which is always nice. However, that's as much as we can praise this game's content. The enemies are lame and pose no real interest, the playable characters don't have interesting variations between each other and, most importantly, the game has no real assets to entertain the player apart from, perhaps, see all the recreated cities.
Conclusions

Godzilla Generations was certainly not the best introductory title for the Dreamcast. Although it probably did more than enough to please the most hardcore fans of the franchise, by any means can't be rated as a fun game to play for more than a couple of hours - if you can endure it, that is.

Underwhelming
50
Classic Score