Dragon Ball Sparking Zero (Cross-platform, 2024)

Release date: Friday 11th October 2024

Platforms: PC, PlayStation 5, Xbox Series X/S

Published by: Bandai Namco

Developed by: Spike Chunsoft

Genres: Fighting

Story Drive📖 10/20
Accessibility🚪 14/20
Depth🤿 10/20
Challenge💀 14/20
Duration⌛ 14/20
Freedom🌎 9/20
Review Scores
5xEBA
Fouttaf Score
Dimension: 5
It fully incorporates the foundations of Budokai Tenkaichi 3, but so many years have passed that the facelift is very evident both in the technical aspect and certain gameplay details, along with the addition of fights and characters from Dragon Ball Super. It's a game that combines the safety of returning to a very successful and well known formula with the ambition of bringing it back in grand style.
The Flair: E
There’s little to criticize about the game’s graphics, which are extremely faithful to the series, and the wonderful animations for each of the characters, which are truly fantastic. The voice acting is also of great quality in both the Japanese and English versions. The only thing we truly miss is the inclusion of themes from the original anime’s masterful soundtrack. The menus are original and fun, and the load times are really very short.
The Feel: B
The gameplay retains the same satisfying points that made the Tenkaichi saga legendary, and the base is fundamentally identical. However, even though there are improvements and novelties in specific combat details, such as the deflection of super attacks and the new blocks, some elements have worsened considerably. Mainly, we’re talking about the reduction in super attacks - 2 per character versus the previous 4. While it's true that some of these moves were non-unique and recycled between characters, they added depth to the game, even if they were just embellishments, and they made a difference. Another element that severely harms the gameplay is how absurdly broken the sparking mode is and how the CPU becomes completely defenseless when you start spamming it, versus the high difficulty of the game under normal circumstances.
The Fuel: A
It's hard to be too critical of this aspect of the game when it's the title with the most playable characters in the history of the franchise, but unfortunately that's one of the very few pros in terms of content. The story's approach is innovative and genuinely interesting. Instead of playing through the story we all know for the umpteenth time, it's refreshing to have "campaigns" for each important character, experiencing events from their points of view and even being able to make decisions that create alternative paths to the canon. The problem is how poorly this idea is executed—terribly so. The story is told through still frames and subtitles, with an occasional cutscene here and there. At no point do you feel immersed in the story; instead, it feels like you’re opening a book you already know, turning to a very specific page, fighting the corresponding battle, rinse and repeat. The alternate paths are far from being interesting parallel universes; they are short and bland variations that add absolutely nothing, neither in terms of storytelling nor in rewards or unlockables. Adding to all this, do you remember the game modes from Tenkaichi 3? Sim Dragon, Mission 100, Survival... Maybe nostalgia is getting the best of me, but all of those offered hours and hours of entertainment. In the case of Sparking Zero, we are completely devoid of interesting long-lasting game modes.
Good
75
Classic Score
Conclusions
Dragon Ball Sparking Zero is a good fighting game that, in some ways, honors its predecessors. It’s very unique in how it provides such dynamic and visually detailed and spectacular fights. It’s probably the greatness of its predecessors and the feeling that they went for pure fanservice that made us realize that, unfortunately, it's just that—a good game, not an excellent one or even a masterpiece, as we would have hoped for.
Dragon Ball Sparking Zero
Dragon Ball Sparking Zero (Cross-platform, 2024)
Badge Cabinet
Release date: Friday 11th October 2024
Platforms: PC, PlayStation 5, Xbox Series X/S
Published by: Bandai Namco
Developed by: Spike Chunsoft
Genres: Fighting
Trait Chart
Story Drive 📖 10/20
Accessibility 🚪 14/20
Depth 🤿 10/20
Challenge 💀 14/20
Duration ⌛ 14/20
Freedom 🌎 9/20
Review Scores
5xEBA
Fouttaf Score
Dimension: 5
It fully incorporates the foundations of Budokai Tenkaichi 3, but so many years have passed that the facelift is very evident both in the technical aspect and certain gameplay details, along with the addition of fights and characters from Dragon Ball Super. It's a game that combines the safety of returning to a very successful and well known formula with the ambition of bringing it back in grand style.
The Flair: E
There’s little to criticize about the game’s graphics, which are extremely faithful to the series, and the wonderful animations for each of the characters, which are truly fantastic. The voice acting is also of great quality in both the Japanese and English versions. The only thing we truly miss is the inclusion of themes from the original anime’s masterful soundtrack. The menus are original and fun, and the load times are really very short.
The Feel: B
The gameplay retains the same satisfying points that made the Tenkaichi saga legendary, and the base is fundamentally identical. However, even though there are improvements and novelties in specific combat details, such as the deflection of super attacks and the new blocks, some elements have worsened considerably. Mainly, we’re talking about the reduction in super attacks - 2 per character versus the previous 4. While it's true that some of these moves were non-unique and recycled between characters, they added depth to the game, even if they were just embellishments, and they made a difference. Another element that severely harms the gameplay is how absurdly broken the sparking mode is and how the CPU becomes completely defenseless when you start spamming it, versus the high difficulty of the game under normal circumstances.
The Fuel: A
It's hard to be too critical of this aspect of the game when it's the title with the most playable characters in the history of the franchise, but unfortunately that's one of the very few pros in terms of content. The story's approach is innovative and genuinely interesting. Instead of playing through the story we all know for the umpteenth time, it's refreshing to have "campaigns" for each important character, experiencing events from their points of view and even being able to make decisions that create alternative paths to the canon. The problem is how poorly this idea is executed—terribly so. The story is told through still frames and subtitles, with an occasional cutscene here and there. At no point do you feel immersed in the story; instead, it feels like you’re opening a book you already know, turning to a very specific page, fighting the corresponding battle, rinse and repeat. The alternate paths are far from being interesting parallel universes; they are short and bland variations that add absolutely nothing, neither in terms of storytelling nor in rewards or unlockables. Adding to all this, do you remember the game modes from Tenkaichi 3? Sim Dragon, Mission 100, Survival... Maybe nostalgia is getting the best of me, but all of those offered hours and hours of entertainment. In the case of Sparking Zero, we are completely devoid of interesting long-lasting game modes.
Conclusions

Dragon Ball Sparking Zero is a good fighting game that, in some ways, honors its predecessors. It’s very unique in how it provides such dynamic and visually detailed and spectacular fights. It’s probably the greatness of its predecessors and the feeling that they went for pure fanservice that made us realize that, unfortunately, it's just that—a good game, not an excellent one or even a masterpiece, as we would have hoped for.

Good
75
Classic Score