An American Tail: Fievel's Gold Rush (Game Boy Advance, 2002)

Release date: Friday 1st March 2002

Platforms: Game Boy Advance

Published by: Swing Entertainment Media

Developed by: Hokus Pokus

Genres: Platformer

Story Drive📖 7/20
Accessibility🚪 18/20
Depth🤿 3/20
Challenge💀 9/20
Duration⌛ 6/20
Freedom🌎 5/20
Review Scores
4xB89
Fouttaf Score
Dimension: 4
From the NES and the Master System milestones to the more modern titles released for handheld systems such as the Game Boy, the Game Gear, the Atari Lynx... By 2001, the side scrolling platformer genre had almost seen everything, and this title was yet another straightforward and simple entry on that endless ocean of titles, that didn't exactly bring any innovative concepts to the table, nor did it carry large amounts of content.
The Flair: B
The title counts with some greatly animated cartoonish graphics, but unfortunately the quality is quite irregular. The NPCs aren't nearly as well animated as our main character, and the bosses even look blurry and faded. The soundtrack on the other hand is quite good and varied to compliment well the different scenarios.
The Feel: 8
Controlling Fievel feels fun during the first couple of levels, but it soon becomes slow and repetitive. The speed of movement is always the same - rather slow - and the throwing hat ability isn't very thrilling to be honest. The fact that every defeated enemy gets you a healing drop makes for an excessively forgiving experience and, to make matters worse, the respawn rate of all the enemies is absurd; in a matter of one or two seconds an enemy you just killed respawns.
The Fuel: 9
Enemies - especially bosses - are variate enough and fun to defeat, and some spare level design elements are well thought and implemented but, in whole, the game fails to provide good reasons to explore each of the levels which are depressingly uninteresting - the gold ingots as a score booster felt a bit uninspired.
Mediocre
63
Classic Score
Conclusions
An American Tail: Fievel's Gold Rush is a lightweight handheld platformer in both its scope and its quality. While there is no particular unforgiving flaw to point at, there are neither any qualities that make it stand out off mediocrity in such a repeated and worn out genre.
An American Tail: Fievel's Gold Rush
An American Tail: Fievel's Gold Rush (Game Boy Advance, 2002)
Badge Cabinet
Release date: Friday 1st March 2002
Platforms: Game Boy Advance
Published by: Swing Entertainment Media
Developed by: Hokus Pokus
Genres: Platformer
Trait Chart
Story Drive 📖 7/20
Accessibility 🚪 18/20
Depth 🤿 3/20
Challenge 💀 9/20
Duration ⌛ 6/20
Freedom 🌎 5/20
Review Scores
4xB89
Fouttaf Score
Dimension: 4
From the NES and the Master System milestones to the more modern titles released for handheld systems such as the Game Boy, the Game Gear, the Atari Lynx... By 2001, the side scrolling platformer genre had almost seen everything, and this title was yet another straightforward and simple entry on that endless ocean of titles, that didn't exactly bring any innovative concepts to the table, nor did it carry large amounts of content.
The Flair: B
The title counts with some greatly animated cartoonish graphics, but unfortunately the quality is quite irregular. The NPCs aren't nearly as well animated as our main character, and the bosses even look blurry and faded. The soundtrack on the other hand is quite good and varied to compliment well the different scenarios.
The Feel: 8
Controlling Fievel feels fun during the first couple of levels, but it soon becomes slow and repetitive. The speed of movement is always the same - rather slow - and the throwing hat ability isn't very thrilling to be honest. The fact that every defeated enemy gets you a healing drop makes for an excessively forgiving experience and, to make matters worse, the respawn rate of all the enemies is absurd; in a matter of one or two seconds an enemy you just killed respawns.
The Fuel: 9
Enemies - especially bosses - are variate enough and fun to defeat, and some spare level design elements are well thought and implemented but, in whole, the game fails to provide good reasons to explore each of the levels which are depressingly uninteresting - the gold ingots as a score booster felt a bit uninspired.
Conclusions

An American Tail: Fievel's Gold Rush is a lightweight handheld platformer in both its scope and its quality. While there is no particular unforgiving flaw to point at, there are neither any qualities that make it stand out off mediocrity in such a repeated and worn out genre.

Mediocre
63
Classic Score